The Effect of Video Interactive Media on Learning Outcomes of Basic Upper Passing Techniques in Volleyball Games

Penulis

  • Mohammad Eka Fadhilah Universitas Singaperbangsa Karawang, Indonesia
  • Rekha Ratri Julianti Universitas Singaperbangsa Karawang, Indonesia
  • Ruslan Abdul Gani Universitas Singaperbangsa Karawang, Indonesia
  • Resty Gustiawati Universitas Singaperbangsa Karawang, Indonesia

Kata Kunci:

Experiments, Top passing, Volleyball

Abstrak

This research was conducted to determine the effect of interactive video media on

learning outcomes of upper passing. The research method chosen was a quasi

experimental design using a nonequivalent control pre-test post-test only design. As for

the object of research is class X.1 and class X.2. These two classes act as samples,

namely the experimental class and the control class. The sampling technique used

purposive sampling technique, namely "determination of the sample with certain

considerations", and to determine the sample, based on recommendations from teachers at

the school. The results of learning the basic technique of upper passing using interactive

video media (IV) in volleyball games in Class X SMK Lentera Bangsa Rengasdengklok

showed significant results. This conclusion is proven from the average learning outcomes

test for basic passing techniques for the experimental class using interactive videos which

experienced a significant increase, from an average of 47.38 in the initial test to 69.95 in

the final test, or an increase of 22.57.

Unduhan

Data unduhan belum tersedia.

Unduhan

Diterbitkan

2025-11-28

Cara Mengutip

Eka Fadhilah, M., Julianti, R. R., Abdul Gani, R., & Gustiawati, R. (2025). The Effect of Video Interactive Media on Learning Outcomes of Basic Upper Passing Techniques in Volleyball Games. Journal of Sport, Physical Education and Recreation, 1(02), 9–21. Diambil dari https://journal-fkip.unsika.ac.id/index.php/ijsper/article/view/8481

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