YUMNA, Hasna’ Azzah; ANGGRAHENI, Mey Tri; ASHIDIQI, Farhan; HANIFAH, Nisrina Paramitha; ANNAM, Muhammad Rafi’ul; ARDIANSYAH, Adi Satrio. Peningkatan Literasi Numerasi Siswa Melalui Roblox Virtual Reality Berbasis Bangunan Bersejarah Semarang. Radian Journal: Research and Review in Mathematics Education, [S. l.], v. 4, n. 3, p. 114–121, 2025. DOI: 10.35706/radian.v4i3.13173. Disponível em: https://journal-fkip.unsika.ac.id/index.php/radian/article/view/13173. Acesso em: 12 feb. 2026.