Implementing the Game Based Learning Model with ZepQuiz Media to Improve Junior High School Students' Mathematical Concept

Authors

  • Sela Kartika Universitas Maritim Raja Ali Haji, Indonesia
  • Susanti Susanti Universitas Maritim Raja Ali Haji, Indonesia
  • Roma Doni Azmi Universitas Maritim Raja Ali Haji, Indonesia

DOI:

https://doi.org/10.35706/radian.v5i1.13474

Keywords:

Game Based Learning, Zep Quiz, Understanding of Mathematical Concept

Abstract

This study was motivated by students’ limited understanding of mathematical concepts, which is largely influenced by teacher-centered learning practices. The purpose of this research was to compare the effectiveness of traditional instruction with that of the Game Based Learning (GBL) paradigm, with the use of Zep Quiz media, in improving students' grasp of mathematical concepts. A Nonequivalent Control Group Design was used in this quantitative quasi-experimental investigation. Class VIII.2 students from SMP Negeri 4 Tanjungpinang (n = 30) served as the experimental group, while Class VIII.3 students (n = 26) served as the control group. The tool used was a pre- and post-test essay measuring conceptual knowledge of mathematical concepts. As a whole, the experimental group achieved a high N-Gain score of 0.71, while the control group managed a medium level of 0.38. The significance value of 0.001 < 0.05 in the Independent Samples T-Test demonstrated that students who were taught utilising the GBL model with the use of Zep Quiz media exhibited considerably greater progress. This finding implies that GBL assisted by Zep Quiz can serve as an innovative and interactive learning alternative in mathematics learning.

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Published

2026-03-30

How to Cite

Kartika, S., Susanti, S., & Azmi, R. D. (2026). Implementing the Game Based Learning Model with ZepQuiz Media to Improve Junior High School Students’ Mathematical Concept. Radian Journal: Research and Review in Mathematics Education, 5(1), 104–116. https://doi.org/10.35706/radian.v5i1.13474

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